Title: “Teddy Ranger"
Genre: Unity Game | 2014
Position: Game Design, UI Art, 3D/2D Art, Unity NGUI
Tools: Maya, ZBrush, Unity3D, Photoshop, Illustrator, Marmoset, Balsamiq
Game Design & Development: Teddy Ranger (FPS Game)
Abstract
The goal of this game was to showcase simple game mechanics combined with a series of popular art styles. I focused on designing the highlights of the game first to set my development direction and make sure the final product was marketable.
Summary
"Teddy Ranger: Doll Attack" is a game about hunting dolls and stealing beauty. The main character is modeled after the classic ball-jointed doll design, which is still very popular today. The core gameplay loop mirrors the FPS genre, and the player will use resources gained from kills to improve the attractiveness of their avatar.
Responsibilities
One Person Designer & Developer: I created a wide variety of art, from UI/UX to 2D/3D in-game assets. Using a non-playable game level, I created UX flow, UI art, Character & Environment Concept & 3D Modeling, and a Website Design.
Game Flow
UX/UI Design
Framework
Prototype
Level Design
Storyboard & Idea Sketch
Concept Design
Character Line-up
Design Process Board. 1
I created visual UI design, and I made it simple, clean with modern graphics style and the flat elements, but I kept Teddy Ranger’s branding.
Design Process Board. 2 (Casual Ver.)
Being consistent is crucial when developing a visual language.
Web Design
The website follows the same artistic rules to enforce brand recognition.
Final Design
Time to Play!
Title: “Design for Konami Games"
Genre: Casino Game | 2017
Position: Game UI Art
Tools: Photoshop, Illustrator
[Game Features]
Pre-Loading Screen
Tournament UX/UI Design
Store Design
Marketing Design
Object Design
Blocker Design_Style.A
Blocker Designs.B
Blocker Designs.C
Blocker Templates Design
Title: “Design for myVegas Slots"
Genre: Casino Game | 2018
Position: Game UI Art
Tools: Photoshop, Illustrator
[Game Features]
Chrome Flash Extension
Top Navigation
Title: “IMVU"
Genre: Marketing Art | 2015
Position: Concept & Visual Design
Tools: Photoshop, Illustrator
Title: “Red Bunny"
Genre: Casual Game | 2015
Position: UI, Character, Map and Objects Design
Tools: Photoshop, Illustrator
Title: “Poker"
Genre: Online Poker Games (Market: America, Europe)
Company: Quad Dimensions Co., Ltd. (Nexon) | 2012
Position: UI, Map and Objects Design
Tools: Maya, Photoshop, Illustrator, NPA-Tool
[Game Features]
Lobby_A
Lobby_B
Game Screen for "Hold’em, Omaha, 7Stud, Black Jack"
Title: “Hard Rock"
Genre: Online Poker Games (America)
Company: Quad Dimensions Co., Ltd. (Nexon) | 2010
Position: UI, Map and Objects Design
Tools: Maya, Photoshop, Illustrator, NPA-Tool
Title: “QD Poker"
Genre: Online Poker Games (Market: China, Taiwan)
Position: UI, Map and Objects Design
Company: Quad Dimensions Co., Ltd. (Nexon) | 2012
Tools: Maya, Photoshop, Illustrator, NPA-Tool
[Game Features]/
Lobby
Game Screen for “3 Jijoo(三人斗地主)", "4 Jijoo(四人斗地主)"
Game
Lobby for "Mahjong(麻将)"
Game Screen for "Mahjong(麻将)"
Mock-Up Design
Pop-Up Design
Title: UI Design Sample for G. I. Joe
Genre: Simple Sci-fi Style | 2015
Tools: Photoshop, Illustrator
Title: UI Design Sample for How to Train Your Dragon
Genre: Casual Style | 2015
Tools: Photoshop, Illustrator
Title: UI Design Sample for Game of War Hero
Genre: Dark RPG Style | 2016
Tools: Photoshop, Illustrator
Title: “Akallabeth"
Genre: Online RPG Games
Company: Magic Interactive Co., Ltd. | 1999
Position: UI, NPC, Map and Objects Design
Tools: Maya, Photoshop, Illustrator
Title: “Look & Look Adventure"
Genre: Online Casual Game
Company: Gamevil Co., Ltd. | 2006
Position: UI, Map and Objects Design
Tools: Photoshop, Illustrator